Wednesday, November 2, 2011

The Deep Dive Questions

1. “From the buildings in which we live and work, to the cars we drive, or the knives and forks with which we eat, everything we use was designed to create some sort of marriage between form and function.”



2. The folks at IDEO state that they are not experts in any given area. But, they do claim to be experts on the process, which they apply to the innovation of consumer products.



3. After the team of designers is brought together, told the problem, and informed they have five days to “pull it off,” what phase of the design process do they immediately engage in? Think/design/research phase






4. Give two examples of what the team members did during this phase.

a. had a group meeting where everyone came up with ideas


b. went to a local store to see what the people who used the carts regularly thought about them





5. List five rules-of-thumb that IDEO employees follow when they share ideas during the brainstorming phase:

a. crazy ideas are just as acceptable as normal ideas


b. if you speak down about other people's ideas, you get the bell.


c. defer judgement


d. make a list of questions you want to ask consumers


e. share information to make sure everyone is on the same page.





6. Why should wild (and sometimes crazy) ideas be entertained during the brainstorming phase?

Because although the original idea may be crazy, it can branch off into workable solutions to otherwise seemingly unsolvable problems.







7. After the brainstorming phase was over, the team narrowed down the hundreds of ideas by voting for those ideas that were not only “cool” but also realistically workable in a short period of time. What phase of the design process is this called?

Narrowing focus.



8. IDEO believes that the ideas and efforts of a enlightened trial and error will always be more successful than the planning of a lone genius.



9. Once the ideas were narrowed down and divided into categories, the group was split into four smaller teams. What phase(s) of the design process was each of these groups responsible for?
focus on optimization of 4 points (safety, security, usability, utility)


10. The leaders at IDEO believe that good behavior and a fun environment are two important reasons why their employees are able to think quickly and creatively to produce innovative results.



11. Sometimes, people come up with great solutions that work by trying their ideas first, and asking for permission/forgiveness later.



12. Design is often a process of going too far and having to take a few steps back. What phase of the design process would the critique of the four mock-ups come under?
feedback/reiteration




13. Upon critique of the four teams’ models, it was obvious that none of the teams had developed an optimum solution. However, the people at IDEO believe that it is important to fail often in order to succeed sooner.



14. What percentage of the entire week’s time did it take to fabricate the final prototype?
one night, working in shifts (approximately 10% of the time)




15. Instead of showering his design team with a tremendous amount of praise, what did the boss require his employees to do with their new design?
reduce it to an efficient version of it, and combine it with the other people's designs.




16. Of all the things that we are surrounded by every day, what has not been placed through the design process?
nature, although evolution can technically be considered a design process.






Conclusion

1. What did you find to be the most impressive part of the team’s effort?
Their ability to work together and share ideas, but not override other people's ideas.








2. What advantages are there to having a design team with members that have non-engineering backgrounds?
They are not filled with pre-conceived notions, or inhibited by ideas of what is and what is not possible.








3. There was a point in the process where a self-appointed group of adults stepped up, stopped the ideas, and redirected the group to break up into teams. Why was this done?
Because they had to end the first process and start the second, and if nobody took charge the first process would continue indefinitely.








4. At the end of the video, Dave Kelly states, “Look around. The only things that are not designed are the things we find in nature.” Can you think of anything that would contradict this statement?
no

Friday, October 21, 2011

Cardboard Canoe Achievements

Design Achievements:

• Define the Problem and Brainstorm Solutions - State the problem you are designing a solution for. List at least 20 ideas you have regarding your solution.

problem: Build a boat out of cardboard that floats using the supplied materials.

Solution ideas:

- maximize weight distribution using large amount of surface area touching water.
- minimize water resistance by building a pointed bow.
- maximize buoyancy by using air filled cardboard boxes and lowering weight.
- optimize duct tape use efficiency by coating the parts touching the water before other areas.
- prevent drag by lowering possible instances of wet cardboard.
- use a flat bottom for weight distribution.
- use taller walls to prevent splashing and sinking.
- receive duct tape from Home Depot through being sponsored.
- cut cardboard precisely to reduce weight.
- build the boat with the rider in mind (Connor Heise).
- Prevent possible leaks by using multiple layers of duct tape at stress points and corners.
- use box shape to create structural stability, and overlap corners to hold the vessel's stability.
- select air filled cardboard parts to maintain buoyancy advantage.
- prevent sagging by using multiple layers of structure.
- optimize use of class time by working together as a group
- optimize use of duct tape by minimizing overlap, while keeping enough of an overlap to prevent leaks.
- place floats in needed locations.
- promote morale by making a home depot sign.
- base design off of effective real world boat designs.
- maximize efficiency by spreading out the workload over the ENTIRE team.
- reinforce structure with form of propulsion kept in mind.
- keep waste to a minimum.
- build a design that will keep the workspace relatively clean.
- optimize time use by measuring all pieces before cutting.

• Criteria & Constraints -

As noted on the Creative Problem Solvers Blog:
• You may only use Cardboard and Duct Tape for this event.
• All Staples or other foreign material must be removed from your cardboard. If we trash the pool, we will not be invited back for other activities during the year (yes, we have other activities in mind for 2nd semester).
• Cardboard must meet our quality standard and be approved by the instructor (more info to follow)
• Each boat must have a minimum of a 3" tall "sidewall" (no completely flat designs).
• All exposed cardboard must be covered in duct tape (this will reduce cardboard disintigration in the pool).
• Each team will be provided one "versa table" cardboard box piece and two 60yrd rolls of duct tape. Any materials beyond this (likely need more cardboard) need to be resourced by your team.

Implied criteria:
  • it should float
Implied restrictions/constraints:
  • time
  • buoyancy of materials
  • effects of water on cardboard/duct tape


• Sketch Ideas - Draw 3 different sketches for possible designs. Label at least 3 key features for each sketch. Describe the feature's functionality so a viewer understands why the called out feature is important.



• Prototype Ideas - Craft physical prototypes (models) of each of your three sketches. Use a notecard or post it note to call out at least one key feature on each model. Post the images to your blog and describe the key feature that you've pointed out on each.


• Select an Approach - Generate feedback (+, change, ?, !) and make a decision matrix regarding your sketches/prototypes. Specify the approach you've chosen and justify your selection.

Team Feedback

Build Achievements:

• Build It! - Build your watercraft. Document it with a presentable photo.

We built our watercraft.




Test Achievements:

• The Fastest - Awarded to the first team to reach the far side (25yds)

• The Farthest - Awarded to the team that can travel the furthest (laps)

• The Longest - Awarded to the team with the watercraft that floats the longest (multiple teams may be awarded this achievement if multiple boats remain afloat at the end of our competition period).

• Balance Master - Awarded if you can have at least one person stand for 5 seconds in the boat (you must conduct this away from the edge of the pool so that non one falls over and hits their head)

Connor was able to stand in the boat for 5 seconds.
• Videographer - Take video of the challenge and post to your blog.

Video


Reflection Achievements:

• Feedback - Generate ten items of feedback for your effort (from the design/build process and/or the actual product). Make sure you include at least one item of feedaback in each of our four feedback areas (+, change, ?, !)

positive:
+ it floated
+ it was large enough for Connor to be comfortable
+ capable of carrying over 100 lbs of weight.

thoughts:
- why did we have air pockets mounted so high?
- did the shape actually optimize efficiency?
- did having a bow help?

changes:
= duct tape inside to prevent leakage
= lessen amount of exposed material

ideas:
! build a boat without cardboard!
! cover top with duct tape to prevent splashing
! build a second layer to prevent leaks

• How Low Did You Go? - How low in the water did your canoe sit (roughly)? Was it suprising how little your boat went down in the water? What is the unit weight of water in pounds? How much did your pilot weigh (roughly)? Use math to help explain the depth that your boat sat in the water.

Our canoe sat at over 3 inches in the water, with a passenger who weighed roughly 128 lbs.
The unit weight of water in pounds is 62.43 lbs/(ft.^3)

• Redesign - If we were to do another Carboard Canoe race next semester, what would you build? Draw from everything you experienced in your class and propose the most competative solution. Include a sketch with key features and dimensions labeled.

I would build our ship exactly the same, but with the above items changed.

(Make Your Own Achievement)

Achievement: External vs. Internal Propulsion
Have your boat be able to be consistently propelled through force applied from both a non passenger and the passenger (i.e being pushed or rowing).

Cardboard Canoe Challenge

PROPOSED CHALLENGE: Build a Cardboard Canoe

Criteria
• Build a watercraft that allows you to traverse the CHS swimming pool.
• Your "boat" must float at least one student through the course of the competition.
• Protect your workspace from damage!

Constraints
• You may only use Cardboard and Duct Tape for this event.
• All Staples or other foreign material must be removed from your cardboard. If we trash the pool, we will not be invited back for other activities during the year (yes, we have other activities in mind for 2nd semester).
• Cardboard must meet our quality standard and be approved by the instructor (more info to follow)
• Each boat must have a minimum of a 3" tall "sidewall" (no completely flat designs).
• All exposed cardboard must be covered in duct tape (this will reduce cardboard disintigration in the pool).
• Each team will be provided one "versa table" cardboard box piece and two 60yrd rolls of duct tape. Any materials beyond this (likely need more cardboard) need to be resourced by your team.

RESTRICTIONS: Your building supplies are limited to the items listed, in a realistically limited supply (you may supply additional quantities of materials at your own discretion). You may use the following supplies and other basic items needed:
-cardboard
-duct tape


SOLUTION: we built the boat and competed in the contest.

Wednesday, October 5, 2011

Mousetrap Racecar Iterative Design

Ideas for reiteration:

1. Limit use of materials to ONLY those on the list given.
2. Increase number of total possible time trials.
3. Cleared out running space.

Thursday, September 29, 2011

Grit... that just sounds gross, doesn't it.

Perseverance and continued passion for goals seem to be as important to the achievement of long term success as talent (as measured by grades/test scores). This is an important realization for us as aspiring technical leaders.

So how can we tell where we stand with these qualities of perserverance and long term passion for goals (or in other words, "Grit")?

Angela Duckworth from the University of Pennsylvania has developed a "Grit Scale"to help gain insight on these qualities.

Please complete the following:
• 1) Use a sheet of paper to record your answers to the questions on the Grit Scale (find below).
• 2) Obtain a copy of the evaluation key and evaluate your responses. Annotate your paper with a value for each of your answers. Calculate the average scores as specified for each of the five areas: Grit, Consistency of Interest, Perseverance of Effort, Brief Grit Scale and Ambition.
• 3) Self generate feedback (+, change, ? and !) regarding the test. Specifically: Identify an area where you're strong (+), identify an area where you could improve (change), identify ideas on how you might improve in that area (!) and list a question that you have for yourself (?).
• 4) Turn in your self evaluation when complete. Your score is based on your ability to complete step 2 (average scores) and step 3 (self generate feedback).


Grit Scale
Directions for taking the Grit Scale: Please respond to the following 17 items. Be honest – there are no right or wrong answers!

1. I aim to be the best in the world at what I do.
Very much like me
Mostly like me
Somewhat like me
Not much like me
Not like me at all

2. I have overcome setbacks to conquer an important challenge.
Very much like me
Mostly like me
Somewhat like me
Not much like me
Not like me at all

3. New ideas and projects sometimes distract me from previous ones.
Very much like me
Mostly like me
Somewhat like me
Not much like me
Not like me at all

4. I am ambitious.
Very much like me
Mostly like me
Somewhat like me
Not much like me
Not like me at all

5. My interests change from year to year.
Very much like me
Mostly like me
Somewhat like me
Not much like me
Not like me at all

6. Setbacks don’t discourage me.
Very much like me
Mostly like me
Somewhat like me
Not much like me
Not like me at all

7. I have been obsessed with a certain idea or project for a short time but later lost interest.
Very much like me
Mostly like me
Somewhat like me
Not much like me
Not like me at all

8. I am a hard worker.
Very much like me
Mostly like me
Somewhat like me
Not much like me
Not like me at all

9. I often set a goal but later choose to pursue a different one.
Very much like me
Mostly like me
Somewhat like me
Not much like me
Not like me at all

10. I have difficulty maintaining my focus on projects that take more than a few months to complete.
Very much like me!!!!
Mostly like me
Somewhat like me
Not much like me
Not like me at all

11. I finish whatever I begin.
Very much like me
Mostly like me
Somewhat like me
Not much like me
Not like me at all

12. Achieving something of lasting importance is the highest goal in life.
Very much like me
Mostly like me
Somewhat like me
Not much like me
Not like me at all

13. I think achievement is overrated.
Very much like me
Mostly like me
Somewhat like me
Not much like me
Not like me at all

14. I have achieved a goal that took years of work.
Very much like me
Mostly like me
Somewhat like me
Not much like me
Not like me at all

15. I am driven to succeed.
Very much like me
Mostly like me
Somewhat like me
Not much like me
Not like me at all

16. I become interested in new pursuits every few months.
Very much like me
Mostly like me
Somewhat like me
Not much like me
Not like me at all

17. I am diligent.
Very much like me
Mostly like me
Somewhat like me
Not much like me
Not like me at all

In the Event of Me Destroying the World...

Emergency Preparedness Supply List

Define the problem- (what sort of emergency situations might you + your family need supplies for?)
Brainstorm Ideas
Generate Solution
Solicit Feedback (positive, changes, questions, ideas)
Refine Solution- cite specific changes based on feedback

Problems:
1. earthquakes
2. fires
3. tsunami
4. zombie apocalypse

Ideas:
  1. Earthquakes
    1. Sustainable light source(s)
    2. Whistles (for location)
    3. Food rations
    4. Convenient carrying case
    5. Easily worn protective gear (primarily helmet)
    6. 2-way frequency radio/walkie talkie
    7. Steel/hard plastic transparent water bottles
    8. Matches
    9. Swiss army knife
    10. Rope
    11. Warm clothes that can also breathe
    12. Flint/firesteel
    13. Hand wipes
    14. Bandages
    15. Compass
    16. Reflective surfaces
    17. Antibiotic ointment
    18. Aspirin
    19. DUCT TAPE
    20. Knife
    21. Waterproofed
    22. Sturdy shoes w/ good grip
    23. Identification papers
    24. Money
    25. Small waterproof tarp
    26. Blanket and/or towel
    27. Flares
    28. Mallet/hammer
    29. Salt
    30. Basic toiletries

  1. Tsunamis
    1. Inflatable raft
    2. Radio
    3. See earthquakes
    4. Trash bags
    5. Paddles
    6. Water purifier (tablets or filter)
    7. Sun screen
    8. Sun blocking hat

  1. Fires
    1. Flame retardant cloth
    2. Mouth filters
    3. Aloe vera and basic burn treatment items
    4. Foldable shovel (dig fire trenches)
    5. Machete (for cutting small brush)
    6. Fire extinguisher
    7. See earthquakes
4. Zombie Apocalypse
a. first aid kits
b. ranged weaponry
c. contact radios
d. machete
e. water
f. ammo
g. shovel

Solutions/Feedback:


+ : Very thorough
-: Space consuming
Idea: compact case for all the items?
thoughts: is everything truly necessary?

Monday, September 26, 2011

Mousetrap Racecar


PROPOSED CHALLENGE: build a self-powered race-car using the provided materials and ingenuity in order to achieve the maximum number of achievements.
  • RESTRICTIONS: Your building supplies are limited to the items listed, in the quantity listed. You may use the following supplies and other basic items needed:
One mousetrapNo more than 12" of masking tape
Fischertechnique robotics parts
No more than 24" of string
You must work through the stages of the event (see Achievements below)
Additional materials by Instructor approval


SOLUTION: we built the car and tested it as mandated.





Achievements: We earned the following achievements for various reasons.
  • "Brainiac" - Brainstorm solutions for your design. Generate a list of at least 10 ideas/concepts. We came up with a large number of ideas for the design; they included:
  1. Use of 4, 3, or alternate number of wheels
  2. Primary objective: go forward quickly
    Using lever arm for more distance vs using no lever arm for more force
  3. Location of wheels on car
  4. Size of wheels
  5. use of treads
  6. locking the mousetrap into place on the body of the car
  7. use of string
  8. use of tape
  9. primary location of mechanical advantage/possible uses of pulleys
  10. "Visualize It!" - Create a sketch of a design and label key features. We drew up a model design before building.
    • "Build It" - Build your design. Document it with a photo. We built the car and the documenting photos can be found under the SOLUTION heading.
    • "The Price of Glory" - If each part you use costs $1, generate a total cost for your build (This info will be used to generate "cost" data to add a pricing element to the game next year) The total cost came out to X. It was divided as follows:
    1. Wheels: cost = 3 parts each. 4(# of wheels) x 3(cost per wheel) = 12.
    2. Rear wheel extensions= 6.
    3. Rods = 4.
    4. Wheel bindings = 8.
    5. Body components = 2.
    6. Total cost = 12 + 6 + 4 + 8 + 2 = 32.
    • "Competitor" - Compete in the 2nd Annual Mousetrap Racecar Challenge.Automatically achieved upon entrance.
    • "Feedback" - Collect feedback (at least one each of +, change, ? and !) from yourself or your classmates. We worked to find what we could change and discovered the following:
    1. Good design, use of materials.
    2. more open in design
    3. Why so much tape? Is there a better way of attaching the mast to the trap?
    4. try running it backwards or with different wheel sizes.
    • "Re-work" - Change your build based on your experience with the race/feedback you collected. Document any changes. We replaced the wheels with ones that did not have treads due to the surface of the floor causing a lack of friction, and added extenders to the back wheels to increase the angle of the string, thereby increasing mechanical advantage exerted upon the wheel by the string. We also bound the string at the top of the mast with bindings so it would stay in the same place, wrapped tape around the location where the string was tied to the back wheel to prevent slipping of the string on the metal, and changed the distance the wheels were from the car.
    • "Game Changer" - Develop a new rule or change to the game that you feel would make the event better. Explain your concept.The new rule is called the Wheel Challenge. The challenge is that the competitor must use the most minimal amount of wheels they can use, while still including all the necessary parts for forward movement. This challenge requires the builder to consider the weight and force distribution of their car, and also promotes ingenuity in design and structure.
    • "Name it" - Invent a name for an achievement that you think is better than what we have currently. I think that we should replace the "led foot" achievement with the "lead foot" achievement, as it does not make sense otherwise.
    • "Leave It Cleaner Than You Found It" - Did you leave your workspace cleaner than you found it? Explain. We made sure to clear out our workspace every day, and focused on making sure there was no mess left over.
    • "Design/Build" - What is a "Design/Build" process? How did your experience with this challenge relate to that? Why might you experience this in a career related to technical innovation. The design and build project is a process where you design and then build an object, and then improve upon it. This challenge required us to create an initial design and build it, then design and make improvements to the car in order to increase the specified qualities of the car's movement. This is important in technology fields because developers must constantly be changing their programs and software to maximize the efficiency and output from the programs for the users.

    Wednesday, September 14, 2011

    My first blog post



    Hello puny earthling scum! I am Daniel.

    I enjoy playing video games. A lot. I spend most of my time following this pursuit. My favorite platform is Steam and I also enjoy playing League of Legends.



    I play sports and music too, but I am a serious gamer at heart.

    Label.


    I like


    stuff: videogames, reading, watching TV, hanging out with friends, learning, doing research, studying interesting stuff, playing music, playing games, and other things too!

    <<<< By the way, this is the best game ever. EVER. EVER!!!